Friday, 13 March 2015

Fire Magic

Fire Magic
FIRE

TORCH LIGHT

SP cost: 1
Damage type: -

Torch light increases the radius of light surrounding your party in the dark.

Normal: Duration 1 hour per point of skill

Expert: Brighter light

Master: Brightest light

FLAME ARROW

SP cost: 2 (N), 1 (E), 0 (M)
Damage type: Fire

Creates and fires a single flaming arrow. Unlike most spells, this spell is notoriously inaccurate and has the same chance of hitting as a regular arrow (using your Fire skill as a bonus to hit). The arrow does 1-8 points of damage when it hits.

Normal: Casting costs 2 spell points

Expert: Casting costs 1 spell point, faster recovery

Master: Casting costs no spell points, even faster recovery

PROTECTION FROM FIRE

SP cost: 3
Damage type: -

Increases all your characters' resistance to fire by an amount equal to your skill in Fire Magic and lasts one hour per point of skill in Fire Magic.

Normal: 1 point of resistance per point of skill

Expert: 2 points of resistance per point of skill

Master: 3 points of resistance per point of skill

FIRE BOLT

SP cost: 4
Damage type: Fire

Launches a burst of fire at a single target. Damage is 1-4 points of damage per point of skill in Fire Magic, but casting cost is low. Firebolt is safe and effective - the "Old Reliable" of the Sorcerer's arsenal.

Normal: Moderate recovery rate

Expert: Faster recovery rate

Master: Fastest recovery rate

HASTE

SP cost: 5
Damage type: -

Reduces the time it takes to recover from casting a spell or attacking with a weapon. Characters will be weak for six hours after this spell wears off.

Normal: Duration 1 hour + 1 minute per point of skill

Expert: Spell affects entire party

Master: Duration 1 hour + 3 minutes per point of skill

FIREBALL

SP cost: 8
Damage type: Fire

Another Sorcerer's favorite, fireball targets a single monster, but explodes to hurt anyone else caught in the blast. If your party is too close to the blast, they will be hurt as well. Fireball does 1-6 points of damage per point of skill in Fire Magic.

Normal: Moderate recovery rate

Expert: Faster recovery rate

Master: Fastest recovery rate

RING OF FIRE

SP cost: 10
Damage type: Fire

Generates a ring of fire around the party that damages all monsters it contacts. Happily, Ring of Fire is safe and will not damage your own characters. Ring of Fire does six points of damage plus one per point of skill in Fire Magic. (Note: You can fry monsters through the walls with this spell)

Normal: Small radius of effect around party

Expert: Larger radius

Master: Faster recovery

FIRE BLAST

SP cost: 15
Damage type: Fire

Launches streaks of fire in the direction the characters are facing. The bolts only hit monsters that stand in their way, so a little aiming practice will help you get the most benefit from Fire Blast. Fire Blast does 4 points of damage plus 1-3 per point of skill in Fire Magic.

Normal: Slow rate of recovery and 3 shots

Expert: Moderate rate of recovery and 5 shots

Master: Fast rate of recovery and 7 shots

METEOR SHOWER

SP cost: 20
Damage type: Fire

Summons flaming rocks from the sky in a large radius surrounding your chosen target. Try not to be near the victim when you use this spell. A single meteor does 8 points of damage plus 1 per point of skill in Fire Magic. This spell only works outdoors.

Normal: Slow rate of recovery and 8 meteors

Expert: Moderate rate of recovery and 12 meteors

Master: Fast rate of recovery and 16 meteors

INFERNO

SP cost: 25
Damage type: Fire

Inferno burns all monsters in sight when cast, excluding your characters. Good for cleaning out rooms full of weak or moderate strength monsters in one or two easy castings. Each monster takes 12 points of damage plus 1 per point of skill in Fire Magic. This spell only works indoors.

Normal: Slow recovery

Expert: Fast recovery

Master: Even faster recovery

INCINERATE

SP cost: 30
Damage type: Fire

Amongst the strongest direct damage spells available, Incinerate inflicts massive damage on a single target. Only the strongest of monsters can expect to survive this spell. Damage is 15 points plus 1-15 per point of skill in Fire Magic.

Normal: Slow recovery

Expert: Fast recovery

Master: Even faster recovery

Reference: witchcraftforall.blogspot.com